This place is dedicated to all my projects I'm the author of. It's expected this list to grow ;-)
|Sprite Editor 1.2||2002/08/06||Atari XE/XL, 48 kB RAM||Simple tool for sprite editing. Screenshot.|
|ATR to XFD 1.0||2002/08/08||TOS compatible platform||Converts standard ATR in double density to XFD format.|
|Chosneck #3 intro||2002/12/31||Falcon 030, 4 MB RAM||some lame intro for Chosneck zine... Screenshot.|
|QuickDSP Assembler 0.14u||2003/05/20||TOS compatible platform||An update of QDSP 0.13b by Earx/Lineout.|
|680x0/68882, DSP5600x, 6502, C Syntax highlighting||2003/11/07||QED 5.0.2 text editor||For NVDI5 palette.|
|Revertant 1.1||2003/06/02||Falcon 030, 8 MB RAM||A fixed, more accelerators/VGA friendly version of the one of the best/slowest ;) Falcon demos. pouet.net comments here.|
|Moai 96KB||2004/12/01||Falcon 030, 14 MB RAM, FPU||My first 96 KB intro, done with -XI-/Satantronic. Video here, pouet.net comments here.|
|Menace||2006/05/18||Falcon 030, 6 MB RAM. FPU||My first Falcon demo. Done in cooperation with other Mystic Bytes members in less then two weeks. Video here, pouet.net comments here.|
|Atari port of Quake, Duke Nukem 3D, ...||n/a||Falcon 060, 64 MB RAM||See below. Some videos from Atari Falcon060@66 MHz (16bit@16 MHz videobus): Atari Quake 1.00, Atari Duke Nukem 3D 1.00 (bad audio settings).|
|Atari port of well-known Silkcut demo by TBL||2008/09/15||Falcon 060, 64 MB RAM||One week long nightmare :) Video file of 1.01 version, online video and pouet.net comments.|
|Atari port of well-known Ocean Machine demo by TBL||2008/09/22||Falcon 060, 64 MB RAM||Long delayed port but finally it's done. Video file, online video and pouet.net comments.|
|Atari port of well-known Starstruck demo by TBL||2009/05/23||Falcon 060, 64 MB RAM||Released at Outline 2009; for many people the best Amiga demo ever made. Video file, online video and pouet.net comments.|
|uMiNT 1.00||2009/04/25||Falcon + CT60 + Ethernat||FreeMiNT zero-install distribution ready for online browsing from your Atari!|
|CMake 2.8, SCons 1.2.0 and Python 2.6.4||2009/12/14||TOS compatible platform, FreeMiNT and lot of RAM :)||FreeMiNT ports of some tools I needed for my experiments and were not so trivial to compile: CMake (alternative to Make), SCons (another alternative to Make) and Python (scripting language). In case you're interested how to build these packages, see this howto.|
|transprt.h for gcc 4.x||2010/01/31||gcc 4.x and STinG||gcc 4.x compatible header file for STiK/STinG based applications. Must have for every developer who wants to use the newest gcc for developing application for STiK/STinG network layer. I've fixed also some bugs regarding stack pointer recovery, so you should definitely use this one!|
|HHeretic, HHexen and OpenTyrian||2010/08/15||Falcon060, 64 MB RAM, FreeMiNT||Atari ports based on Patrice Mandin's SDL. Latest versions with instructions how to build inside. HHeretic and HHexen work for some reason only under FreeMiNT.|
|Phonetic Russian keyboard layout||2012/04/12||Windows XP/Vista/7||Phonetic keyboard for non-Russian users like me. It's compatible with the phonetic keyboard layout in Linux. Source project for The Microsoft Keyboard Layout Creator included.|
|gcc 4.6.3 and binutils 2.23.1||2013/01/12||TOS compatible platform, FreeMiNT and lot of RAM :)||Atari ports of well known parts of GNU toolchain. Compiled using cross compiler on my Linux machine using Vincent's patches. You can be interested in the Makefile I use for both cross- and native buids and support libraries gcc needs (you don't need them for gcc usage): gmp, mpc and mpfr.|
Atari Quake is Atari Falcon 060 port of Quake by ID Software. It's based on Amiga port (it reuses optimized 060-code). Available files:
Atari Quake 1.00 (executable) Atari Quake 1.00 (source code)
Atari Quake 1.01 (executable) Atari Quake 1.01 (source code)
Atari Quake 1.02 (executable) Atari Quake 1.02 (source code)
Atari Quake 1.03 (executable) Atari Quake 1.03 (source code)
Atari Duke Nukem 3D
Atari Duke Nukem 3D is Atari Falcon 060 port of Duke Nukem 3D by 3D Realms. It was planned to reuse some stuff from Amiga port but the assembler part was quite unoptimized so I decided to use C sources only. There's a little bug in 1.00 version: you have to replace "MixRate = xxx" by "MixRate = 24585" in duke3d.cfg file. Available files:
Atari Duke Nukem 3D 1.00 (executable) Atari Duke Nukem 3D 1.00 (source code)
Atari Duke Nukem 3D 1.01 (executable) Atari Duke Nukem 3D 1.01 (source code)
Unfortunately, you can't use demo version, this game works with Atomic Edition only.
Atari System V [ASV]
ASV is Atari TT030 port of AT&T Unix System V Release 4. No, I didn't port this one ;-) It's just too rare and too easy to be forgotten... I've got two images, one from Mark from Belgium (got as harddisk) and one from Richard from UK (got as image).
Richard's ASV -- a fully working one. For X Window you need to have Atari 19" ECL monitor, not the standard VGA one. Then there's Mark's ASV -- this one bombs at the boot, who knows what's wrong.
mxPlay is an audio media player for Atari Falcon. You can download it from its project website. I am the author of this project.
zView is a plugin based viewer for Atari Falcon. You can download it from its project website (along with other tools like zWeather (now defunct) and zTask). I am the maintainer of this project.