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proposal for Ttime, etc. in MiNT
> Have a look at the code and tell me better ways to implement the UTC based
> time functions in MiNT. (It seems to work here on my machine.)
...
> /* If anyone tells me how I could use some NON-fractional timer < 5ms
> (from Timer A which is unused I think) I'll do it, instead of
> 5ms ticks.
...
IMHO 5ms is quite sufficiant. There're not many user programs which
would need greater accuracy. Screen is updated only at 13-20ms
intervals, so even for animations and (most) games this should be
enough.
I'd like myself to know how scheduler-friendly the Vsunc() call (used on
games which have non-flickering screen output) is?
- Eero