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[MiNT] Re[2]: Re[2]: 68030 MMU crash course?
Hello MiKRO,
Thursday, October 19, 2006, 9:32:59 PM, you wrote:
> FYI, this is already done by TOS. Even on ct60 TOS Didier did this. So no
> problem here (whole 0x00FFxxxx area is already "mirrored" on 0xFFFFxxxx)
Not on 4.04. At least not on the state the MMU is when booting.
> can i ask why do you find this as easier solution? Patching the binary is a
> question of one clever script/program which search for 0xffffxxxx in code
> segment with some exceptions maybe... but it could be automated for sure a lot.
Well, if we program the MMU efficiently I think it will be easier because we
won't even notice if it will be needed.
> I wish you good luck.
Thanks :)
> What rule do you use to choose which game will be
> ported? I think a lot of games doesn't need to be ported since... they are
> crap. There is maybe 40-50 cool ST games which are worth to do it...
No serious criteria really. We just do what we fancy. Some are games we enjoy a
lot and the extra speed makes them more enjoyable. Some of those are requests
from other people.
--
Best regards,
George Nakos
Nurse Donna: Oh, Groucho, I'm afraid I'm gonna wind up an old maid.
Groucho: Well, bring her in and we'll wind her up together.
Nurse Donna: Do you believe in computer dating?
Groucho: Only if the computers really love each other.