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Re: [MiNT] OT Highwire
Rob Mahlert wrote:
Last I heard, AltF4 has been very busy with work. Seeing He did most
of the work on HighWire.. things have come to a snails pace. I haven't
heard from him in a while, but I also just e-mailed him yesterday to
catch up.
Same situation with Ozk with his new job. Which is a huge loss for us,
He had great plans in the works for MiNT. With his track record.. we
would have seen a huge leap for MiNT. :-(
The way I see it, the people left need to step up and learn the more
hardcore stuff that we've lost with Altf4, ozk, etc. I'm *attempting*
to because I want to be the one to implement dynamic linking, vm, memory
mapping, demand paging, etc but at the same time I don't have a lot of
time. At the same time to implement those things you need to know 68k
assembler and intimately understand the machine. For me with no demo
coding background, it's certainly going to be an uphill battle. Luckily
the majority of people left never really seem to abandon the effort,
things just take years to happen and luckily the atari machines seem
rather well made not considering the original ST problems and seem to be
lasting forever. So it's just one of those things where it all *will*
happen whenever someone has an itch to scratch but it will take a lot
more time than it could have.
I think what we really need is ways to get our machines to be higher
resolution (new video cards, CTPCI, with 3d support), 3d api developed
and a modern desktop developed. It would really make the machines feel
a lot better. It always made me sad that the macs had such great high
resolution graphics while the ataris even up to the falcon really just
didn't put forth the effort. I know they're gaming machines but still.
Thanks,
Mark