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[MiNT] GEM mainloop and time consuming tasks
Hi,
I know there's a lot of GEM wizards out there, so I'd like to ask this slightly off topic question. How is programmer supposed to fight with heavy operations like loading and analyzing hundreds of files? From Qt and .net I'm used to the UI thread, events, signals but what about the poor Atari world? Is there a way how to not freeze all dialogs? I mean except the obvious things like calling refresh from the other loop after each iteration or calling each iteration from the UI mainloop.
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MiKRO / Mystic Bytes
http://mikro.atari.org