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crossfire bugs (fwd)



Forwarded message:
>From shire@hairball.ecst.csuchico.edu Wed Oct 13 15:02 PDT 1993
From: Charles W. Hooks <shire@hairball.ecst.csuchico.edu>
Message-Id: <9310132202.AA24436@grotus.ecst.csuchico.edu>
Subject: crossfire bugs
To: tvangod@grotus.ecst.csuchico.edu (Tyler Van Gorder)
Date: Wed, 13 Oct 93 15:02:47 PDT
Cc: dtabb@grotus.ecst.csuchico.edu (Don Tabb)
X-Mailer: ELM [version 2.3 PL11]


	Luck <-- Is it implemented yet?  It is causing the game to hang, it
also messes up the inventory.  i.e. if it is the third arch type you have,
and the third thing in oyur inventory is, say armor, when you try to id the
armor, you get luck not defined, or some such...

	Depletion  <--  You have several mosnters that give you this,
Nightmares, demi-lich, etc...  Yet there is no way to recover from this
within the game.  Is this in the works?  It causes confusion when people
try to use potion to gain racial maxes...  Also has same inventory problem
that luck has.

	Vampires  <--  Stakes do not work on vampires, and over all seem
impossible to kill even with spells...  Functionality???

	Bracers  <-- Does not work.

	Boots  <-- Armor values are not gettign added properly into totals.

	Morningstars  <-- They do 21 damage, more than most artifacts.  In
general thsi makes fighters WAY to powerful, and it makes spells look real 
weak.  I think the game would be balanced if the best non artifact weapon
you could get would be +10 damage!!!  That way +15 damage artifacts would
be more powerful than a +4 morningstar.  The weapon of prefrence, even over
deathbringer which is +3 damage 22! 

	Buffer space <--  Seems to be a bad idea now that connections are
networked rather than direct connect...  This causes death, exspecially in
the cases of lag...


-- 
Charles W. Hooks