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RE: [MiNT] Userdefs & MP
> -----Original Message-----
> From: Henk Robbers [SMTP:H.Robbers@cable.A2000.nl]
> Sent: Thursday, August 19, 1999 2:08 AM
> To: MiNT
> Subject: [MiNT] Userdefs & MP
>
> Both userdefs and OBJECT structures are part of the APP's logical address
> space.
> The easiest way is to incorporate all objc_draw functions, as soon as they
> are
> pure coded ;-) , in the page tree of each GEM application. Then this part
> of the
>
Il Profesore sent me the preliminary specs for the Fenix AES yesterday, this
problem is solved by having parts of the AES (most of it actually) in a
shared library. Everything that has to do with objects and redraws are
handled by this library, while a server manages the resources that has to be
shared between the instances of this lib (mouse, screens, messages etc.).
This is a very neat way of doing it, but it will ofcourse not solve the
problem with other AESes...
Jo Even Skarstein