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[MiNT] Userdefs & MP



Hi Jo Even

Both userdefs and OBJECT structures are part of the APP's logical address space.
The easiest way is to incorporate all objc_draw functions, as soon as they are
pure coded ;-) , in the page tree of each GEM application. Then this part of the
AES will become part of the app's logical address space, physically shared by all 
apps. It can then simply run in usermode, called by jsr, in which case it can call
the userdefs by jsr as well.

This is the basic method of sharing code between apps or whatever.

The screen of course will partcipate in the same way.

-- 
Groeten; Regards.
Henk Robbers.

http://people.A2000.nl/hrobbers/Homepage.html
Interactive disassembler: TT-Digger;       Experimental text editor: AHCX