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Re: [MiNT] Re: Gfx programs (was: 1.15.7 beta)
I must admit I would LOVE to pick up some recent
works on programming MiNT ... or MagiC ... or even
the latest versions of TOS/GEM ... but there is
nothing that I know of.
More to the point would be a good tutorial reference
that makes it inviting to newcomers who face a
STEEP learning curve to making windowing and
multitasking work (let alone the operation of the
desired program).
And additional OS calls (for hardware networking,
port support like joypads, built-in compression and
decompression routines for IMG files, and even
-- dare I suggest -- standard clipboard calls such
as cut-copy-paste) would sure make programming
easier.
George Crissman
strads@tmisnet.com
----------
> From: Katherine Ellis <kellis@fdn.com>
> To:
> Cc: mint@fishpool.com
> Subject: Re: [MiNT] Re: Gfx programs (was: 1.15.7 beta)
> Date: Thursday, March 02, 2000 12:17 PM
>
> On Thu, 2 Mar 2000, Thomas wrote:
>
> > Which version of Papillon do you have? AFAIK the version 3.0 supports long
> > filenames, but I also have an old 2.x version here, so I can not say it
> > sure. And do you know Pixart and Smurf? These are two other very good GEM
> > graphic creation programs, that support long filenames, AFAIK.
>
> Can not say about papillon, pixart or Smurf on ext2fs as they
> already crash VERY easily on simple TOSFS, MiNT, or even magic.
> So here it is beyond an OS issue.
>
> I am starting to wonder why it is so hard to have good clean applications,
> Are all atari programmers that dirty?? or is it that they don't get proper
> docs? or that the OS is not helping the developers enough that they have
> to reinvent the wheel everytime?
>
> That is quite a concern to me that I can easily count the number
> of clean good applications. Not enough imo.
>
> I am really looking for shared lib, and loadable library, hoping this will
> help me write more powerful software without rewriting all the algo.
>
> My dream is really like a lego world. sh script philosophy. Where you
> basically could have calls like: (just hypothetical, but you'll get the
> idea).
>
> load_lib("xx")
> status=play_movie(win_handle,x,y,w,h,speed)
>
> And such.
>
> Just when I see the trouble I have with objc_edit(), redraws... what a
> real pain to be honest :(
>
>