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Re: [MiNT] XaAES: testdriver wanted
>
> It's up now at...
>
> http://www.freemint.org/builds/helmut
>
Observations:
no need for full screen "yellow" pixel test (speed of bootup)
cant move Launcher File Selector
cant move Taskmanager
Taskmanager has jerky down movement on slider (up is fine)
System locks up (crashes, I set AT???? as the last console output, but
it is too fast to get details)
Opening System while Taskmanager is up causes lockup (probably the
same as above)
System should be movable also (if it is currently not)
cant move About dialog
About dialog has jerky down movement on slider (up is fine)
Various dialog aesthetics (see below)
cant move File Selector in other apps
FileSelector has wierd redraw when resizing
FileSelector can not be resized from bottom
Questions:
What happened to the Environment and Log (is this in System)
Can you move the load meter (bottom right maybe)
Can there be "tabs" for "Load", "Memory" and "Processes"
If Memory is kept on the process list, can it be [+]'ed like
sub-processes then provided in a list (not across the screen)
Is it possible for load and CPU% to be updated at intervals
Can there be a "refresh" button for process/load update
Is there an internal icon for programs
About dialog, reverse Date and Target
About dialog, Target should include 040/deb
About dialog, Date should not include GCC version (move to target?
what about non native GCC compiles)
Better process scroll list placement (space; in line with buttons; etc)
Can Change Resolution still be used on Falcon, TT, and others.
Has the 16/256 color reference in the resource been fixed (as per
Mantis Bugtrack bug log #157)
( http://sparemint.org/bugtracker/view.php?id=157 )
Can you (or I) add the extra texturing (plus gradient includes) and
"XWIDGETS=xa_xtobj.rsc" to your code
Comments:
this is a really good build, and well worth the 0.999a tag, if some of
the important issues are fixed, it would definitely qualify for Beta
release, but I would prefer that included the couple of extras I have
already done (which only affect system resources if the extra textures
are used).
The above was just a preliminary, I will try and use it for a while
doing "regular things", see how it goes..
Cheers and thanks for the obvious (and not so obvious) hard work
Paul