Le Sat, 29 May 2010 18:48:00 +0000 (GMT)
Peter Slegg<p.slegg@scubadivers.co.uk> a écrit:
On Sat, 29 May 2010 19:37:29 , Jo Even Skarstein<joska@online.no> wrote:
On 05/29/2010 03:05 PM, Ole Loots wrote:
I thought the WebKit page is somewhat confusing... and I couldn't get an
quick overview about the situation on how it would be portable to other
platforms. It seems to be more complex...
Check the Origyn website. It has a good porting guide. Porting it to GEM
seems to be doable.
http://www.sand-labs.org/owb/wiki/OwbalPortingGuide
I should also have a look at the Origyn webbrowser,... But it seems
webkits porting requires a lot more coding just for a PoC... Maybe that's
not true for SDL framebuffer ports...?
I would guess that the Origyn SDL-target is quite similar to NetSurf
when it comes to porting. It would be interesting to do both and compare
them.
Jo Even
I downloaded the source this morning, it's huge, and I think it is
all C++.
Peter
I tried to port owb for MiNT some weeks ago, and was blocked due to
missing functions in math library. I compiled the minimal needed libs
that it depends on (curl, sdl_gfx, libxml2, libpng).
There are also some issues with Perl usage to generate some source
files, and you must patch owb to not build shared libraries. And I
don't talk about possible problems with C++; should be OK if g++ 4.x
builds correct code.