8 jul 2010 kl. 22.30 skrev Michael Bernstein:
1. Straight conversions from source->device dependent format is ok in true color. 2. Straight conversions from source-> device dependent format in palette modes is a no no? Come on. Doing a straight conversion -> device dependent planar graphics has 0 (as in zero, null, nill) impact on compatbility if you have a fallback rout. That fallback routine would be the VDI transformation function. The only thing that happens is that people with (accellerated) standard machines get better performance. And this is actually a problem in many cases; even if you're on a 060-equipped falcon. It's so easy to do all this, it doesn't break compatibility, and it affects performance a *lot* on machines with standard graphics (read: Falcon CT60). That this somehow should be "proper" in true color and a bad idea in palette modes is just not true. It's the exact same procedure even though the algorithm is slightly different.
Incorrect. You know just as much about the pixel format as you do in true color modes.
The true color case is about assumptions, because the only way to know the pixel format for sure is to probe the screen. That's not the case in palette modes. You guys got this backwards. -- PeP |