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Re: [MiNT] Toolbar width inconsistency (bad rectangle list?)
On Fri, 17 Dec 2010 12:21:47 -0500, Lonny Pursell <atari@bright.net> wrote:
>
> on 12/17/10 9:36 AM, Peter Slegg wrote:
>
> > On Fri, 17 Dec 2010 11:21:42 -0500, Lonny Pursell <atari@bright.net> wrote:
> >>
> >>
> >> Indecently I ran a prg with a real toolbar on magic once expecting some
> >> illegal AES call error to appear or an explosion, but instead it manages to
> >> eat the call, the app ran but was of course totally missing the toolbar.
> >> That would be confusing to an end user.
> >>
> >
> > I suppose that is the clean way of writing the app if the developer
> > doesn't want to write their own toolbar.
> >
> > Toolbars are normally just shortcuts to menu items so no harm done
> > if there is no toolbar.
>
> I think that's a poor assumption. Why would every function in the toolbar
> be duplicated in the menus? That would be redundant and defeats the purpose
> somewhat of having a toolbar in the first place. I certainly did not code
> my GFA editor that way.
>
I know but it's what a lot of apps do, Atari and non-Atari. Might not be true
in every case but if the developer doesn't want to code their own toolbar
then it provides an easy alternative.
I always think toolbars should just be shortcuts and so would duplicate
menu items.
Peter