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Re: [MiNT] Toolbar width inconsistency (bad rectangle list?)
on 12/17/10 9:36 AM, Peter Slegg wrote:
> On Fri, 17 Dec 2010 11:21:42 -0500, Lonny Pursell <atari@bright.net> wrote:
>>
>>
>> Indecently I ran a prg with a real toolbar on magic once expecting some
>> illegal AES call error to appear or an explosion, but instead it manages to
>> eat the call, the app ran but was of course totally missing the toolbar.
>> That would be confusing to an end user.
>>
>
> I suppose that is the clean way of writing the app if the developer
> doesn't want to write their own toolbar.
>
> Toolbars are normally just shortcuts to menu items so no harm done
> if there is no toolbar.
I think that's a poor assumption. Why would every function in the toolbar
be duplicated in the menus? That would be redundant and defeats the purpose
somewhat of having a toolbar in the first place. I certainly did not code
my GFA editor that way.
--
Lonny Pursell http://www.bright.net/~gfabasic/