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Re: [MiNT] Fwd: gradients,FreeMiNT 1.18
On Tue, 02 Aug 2011 22:29:40 , "Helmut Karlowski" <helmut.karlowski@ish.de> wrote:
> Am 02.08.2011, 08:13 Uhr, schrieb Paul Wratt <paul.wratt@gmail.com>:
>
> >>> textures = <some folder> or off
> >>> xtobj = <some rsc>
> >>>
> >>> be enough?
> >>
> > yep thats good
>
> textures is in cvs.
>
> usage:
> textures = <0¦folder-name>
> if 0 no textures
> if undef. img
>
> > "off" might be useful in certain conditions (textures off without
> > moving IMG), as long as if gradients is defined (>0) gradients will
> > still work
>
> That was the motivation. I've also added a gradient 'menubar' that only
> sets gradients for the menubar, because for an unknown reason it is not
> textured.
>
> >> Yes. I was actually looking into this myself last night :) For textures
> >> it looks like it's enough to replace the hardcoded path (strcpy(imgpath,
> >> "img\\"); in render_obj.c -> init_module() with a value from xaaes.cnf
> >> if available.
>
> Correct. 3 lines in 10 minutes ;)
>
> > thanks for those Helmut, we can now package themes (the way Jo
> > mentioned elsewhere)
>
> There are still no gradients for text (see screenshot) which I want to add.
>
> But next version will do a full update with runtime (not boottime)-loaded
> gradients.
>
I just realised that the TosWin2 dialogue has a mock-up of a window
in it. I guess it is an image rather than an actual rendering though.
Regards,
Peter