[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [MiNT] strange memory violation

On Sun, 6 Nov 2005, Miro Kropacek wrote:

> This is maybe true but let advice me - how to measure some EXACT number
> in the other way than use of some free timer interrupt? And what about
> players for MODs etc? It's easy to say "you're doing bad things" but
> what about some solution? It's impossible to not use some divide
> interrupts for such kind of software... So how about it? Is there some
> clean way how to hook on vbl/timer or we can expect all software using
> this as memory protection incompatible?

I think we just have to accept that there are two ways of running
FreeMiNT: With memory protection, and without. Demos and games that wish
to use hardware closely will simply need non-protected mode.

Me for one would not use FreeMiNT if the non-protected way of using it
was not there.

Anders Eriksson
ae@dhs.nu     http://www.dhs.nu/
ae@atari.org  http://www.atari.org/