[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [MiNT] Bit-Depth and Graphics stuff....



15 jul 2010 kl. 12.39 skrev Miro Kropacek:

>> I have an example for you. Let's say you would port Doom to GEM. The screen is rendered to an 8-bit packed pixel surface.
>> 
>> Now, since it's a game, it needs to be playable on a real machine. How would you solve that?
> You wouldn't do it in GEM as you know it's slow ;)

Nah, it's not that slow and that's the point.

> Guys, I see both "camps" have good arguments but this is leading
> nowhere. I ask maybe a stupid question -- it's really such hard to
> extend current VDI implementation? NVDI does it (there's couple of
> apps which refuse to work without NVDI/fVDI, XaAES included) and it

I totally agree - but that's not what we have to work with today.

> became standard after some time so nobody is wondering. Why not extend
> fVDI in the same way? I don't know how VDI calls work, XBIOS offers
> quite easy way how to extend its API, just add another parameter on
> stack ;-) If it's possible in similar (or even easier, maybe just
> changing some input parameter from <= 8 to 16 bits?) way, why not
> doing it instead of thinking about various strange and system
> unfriendly solutions?

And the point is, it's not even system unfriendly.

-- PeP