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Re: [MiNT] Fwd: gradients,FreeMiNT 1.18



On Sun, Jul 31, 2011 at 9:35 PM, Helmut Karlowski
<helmut.karlowski@ish.de> wrote:
>
> No - the reason is actually laziness and simplicity. I don't think users
> would create more gradients if it would not require a compiler.
>
have more faith, even if only a couple of people supply gradients, it
will have been worth it

>> default one, so simply by swapping/renaming you can build XaAES with a
>> custom default gradient set.
>
> Why would you need this?
>
Sometimes your imagination really shines thru :)
I would have custom default gradient for GentooMiNT, very different
from even gradients we have now

If I ever get a DebianMiNT running, same for that.. also very
different from even gradients we have atm

for my own personal preference, I prefer the "gold/bronze" gradient as
opposed to the grey/gray one (although the green one is nice too)

I hope to produce something a bit different for FireBee too

and yes, I am talking about compiled in default gradients..

>> By including the GRD files at build time (release, daily builds, etc)
>> I meant the object files, created from any gradient source present..
>
> The grd-files go into the build, the c-files into the source-tree.
>
the gradient C files should be made available with a build, in
gradient sub folder, even if it is only one of them

>> Your work with gradients can be applied to image textures too
>> (especially if IMG folder can be defined in .cnf)
>
> This is a different story - I've not looked at the textures (not even all
> gradient-stuff).
>
its "cut-down" similar, in that you only have to read a new IMG folder
(as opposed to loading binary/objects), it is fairly simple when
compared to the gradients.. it will be easier if you can already
choose IMG folder (config setting).. you will see when you get to it..

Paul