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Re: [MiNT] Some real world usage



On Sunday 26 June 2011 06:41 pm, Miro Kropáček wrote:
> Hi guys,
>
> just to share some good news with you, today I managed to get my Quake port
> fully running with networking. I can make a client or server on Falcon,
> join from Linux/Windows machine, the play is fluent and I didn't observe
> one single crash. I use even historic EtherNEC network card and everything
> is still working fluently. The game even runs in true multitasking, one can
> have Aniplayer running in the background for example. Only parts with
> direct hardware access are VBL for palette and screen address setting (no,
> one can't use VsetRGB() and VSetscreen() reliably, what is unfortunate, I
> agree). So anyone saying FreeMiNT is obsolete and unusable is simply wrong!
>
> :)
>
> After all those negative reports on networking this might cheer you up a
> little bit.

That's just awesome - thanks for the report! :)

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