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Re: [MiNT] Some real world usage



This is really good news, now I know what we will play this year at OFAM ;-)


"Miro Kropáček" <miro.kropacek@gmail.com> schrieb:

>Hi guys,
>
>just to share some good news with you, today I managed to get my Quake port
>fully running with networking. I can make a client or server on Falcon, join
>from Linux/Windows machine, the play is fluent and I didn't observe one
>single crash. I use even historic EtherNEC network card and everything is
>still working fluently. The game even runs in true multitasking, one can
>have Aniplayer running in the background for example. Only parts with direct
>hardware access are VBL for palette and screen address setting (no, one
>can't use VsetRGB() and VSetscreen() reliably, what is unfortunate, I
>agree). So anyone saying FreeMiNT is obsolete and unusable is simply wrong!
>:)
>
>After all those negative reports on networking this might cheer you up a
>little bit.
>
>-- 
>MiKRO / Mystic Bytes
>http://mikro.atari.org

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