[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [MiNT] XaAES and problem with (older) GEM games
there is a setting in xaaes.cnf (MiNT 1.18) that is "single TOS" for a
specific program.
Although this means adding for each program, it may fix some of the issues.
apply the following scripts to any freemint daily build:
kernupgr.sh - extracts MiNT kernal and XaAES binaries only to a dated
folder for specified CPU/Platform
mintupgr.sh - extracts _full_ MiNT, XaAES and extras for specified
CPU/Platform (lots of options)
both scripts can be run on Linux, Cygwin, or MiNT (Sparemint and
(untested) GentooMiNT). The required binaries for MiNT are packages
together with the scripts in a download "sparemint-bin-mintupgr.zip"
http://paulwratt.000space.com/pauls/atarist/scripts.php
you can get updated AFROS binaries at:
http://afros-update.sourceforge.net/
A new AFROS LiveCD will be released as soon as there is a new MiNT
1.18 point release.
Cheers
Paul
On Thu, Sep 6, 2012 at 9:33 AM, Eero Tamminen <oak@helsinkinet.fi> wrote:
> Hi,
>
> I tested several games which use GEM (at least mostly) under Aranym
> + XaAES from latest (2008) AFROS + EmuTOS 0.8.7, without fVDI i.e.
> in monochrome mode. Results are listed below.
>
> I guess many of the issues could be related not having windows,
> but I don't understand why there are so much issues with dialogs.
>
> Does the latest XaAES also exhibit the same issues? Can I get from
> somewhere latest XaAES drop-in replacement for the AFROS setup?
>
>
> Observations:
>
> * In general, almost all dialogs have vertical lines in middle of them.
> It looks like their right most edge were drawn twice, to about middle
> of the dialog, and to its right place.
>
> * Abalone
> - Clicks to buttons in dialogs don't work, so game needs to be killed
> from task manager (same with other games with similar problem)
> - These kind of dialogs get a window titlebar on top of them,
> without a close box
>
> * Ballerburg (original non-windowed version)
> - clicks don't work
>
> * Bombs
> - Clicks to game window work, but badly (like with EmuTOS)
> - Clicks to buttons in dialogs don't work
>
> * Centi(pede)
> - Clicks to buttons in dialogs don't work, so game cannot be started
>
> * Core War
> - Redcode program's window contents aren't shown and moving
> the windows makes their content to go garbage
>
> * Daleks
> - Dialog buttons don't work (text input to them does)
>
> * DWBH
> - closing window menus requires several clicks
>
> * Ephem (planetarium)
> - bus error on startup
>
> * Frix
> - Clicks to buttons in dialogs don't work, so game cannot be started
>
> * Flip side othello
> - Text is positioned wrong
>
> * Gobang
> - the game draws itself constantly on top of everything
> - there's no mouse cursor
>
> * Halma
> - doesn't remove markings for old potential piece positions
>
> * Hotshot Checkers
> - Clicks to buttons in dialogs don't work, so it cannot be started
>
> * Invaders
> - Buttons in a dialog don't work
> - Button positions are off a bit
> - Images are missing
>
> * Invers
> - closing window menus requires several clicks
>
> * Math Maze
> - bus errors on startup
>
> * Megaroids
> - key can get "stuck" until one presses it again
> - bus error at exit
>
> * Mind sweeper
> - text positioning is off a bit and sometimes numbers
> aren't drawn at all
>
> * Minigolf (non-GEM)
> - Crashing GFA basic program leaves the desktop
> without a mouse cursor
>
> * Mosaik
> - Buttons in a dialog don't work, but key input & enter does
> - On second time, dialog size is too small
>
> * Nanjing
> - When clicking on game board, rest of the board contents
> disappear and come back only after using menus
>
> * Pacman
> - Game over melt effect isn't clipped to the game window
> and it bus errors on close
>
> * Patience
> - Clicks or dragging on the cards don't work
> - Buttons in a dialog don't work
>
> * Risky
> - board isn't draw properly
> - minor issues in dialog drawing (buttons work though)
> - editor bus errors
>
> Sliders
> - Nothing happens when this is started
>
> * Snake
> - key presses are missed
> - everything isn't always drawn on game window
>
> * ST-concentration
> - dialog doesn't get button presses (game is just in dialog)
> - for this I have also sources
>
> * STello
> - Window close button just changes its size???
>
> * Tartan (chess)
> - Game itself and its on-screen controls work, but its menu doesn't
>
> * Thor (othello)
> - bus error at startup (but this program is a bit buggy anyway)
>
> * Thrust
> - info dialog doesn't go away properly
>
> * Tricky (yahtzee)
> - closing window menus requires several clicks
>
> * Windowball
> - Clicks to button in dialog don't work, so game cannot be started
>
> * Wormania
> - startup text isn't cleared from the game window
>
> * Yams
> - Clicks work fine in game, but not in dialogs
>
> * Zsudoku
> - Clicks work fine in game, but not in about dialog,
> that freezes the game
>
>
> - Eero
>
> PS. If you need more details on some of these, I can trace the OS
> calls they do with Hatari.
>
>