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Re: [MiNT] XaAES and problem with (older) GEM games



there is a setting in xaaes.cnf (MiNT 1.18) that is "single TOS" for a
specific program.

Although this means adding for each program, it may fix some of the issues.

apply the following scripts to any freemint daily build:
kernupgr.sh - extracts MiNT kernal and XaAES binaries only to a dated
folder for specified CPU/Platform
mintupgr.sh - extracts _full_ MiNT, XaAES and extras for specified
CPU/Platform (lots of options)

both scripts can be run on Linux, Cygwin, or MiNT (Sparemint and
(untested) GentooMiNT). The required binaries for MiNT are packages
together with the scripts in a download "sparemint-bin-mintupgr.zip"

http://paulwratt.000space.com/pauls/atarist/scripts.php

you can get updated AFROS binaries at:
http://afros-update.sourceforge.net/

A new AFROS LiveCD will be released as soon as there is a new MiNT
1.18 point release.

Cheers

Paul


On Thu, Sep 6, 2012 at 9:33 AM, Eero Tamminen <oak@helsinkinet.fi> wrote:
> Hi,
>
> I tested several games which use GEM (at least mostly) under Aranym
> + XaAES from latest (2008) AFROS + EmuTOS 0.8.7, without fVDI i.e.
> in monochrome mode.  Results are listed below.
>
> I guess many of the issues could be related not having windows,
> but I don't understand why there are so much issues with dialogs.
>
> Does the latest XaAES also exhibit the same issues?  Can I get from
> somewhere latest XaAES drop-in replacement for the AFROS setup?
>
>
> Observations:
>
> * In general, almost all dialogs have vertical lines in middle of them.
>   It looks like their right most edge were drawn twice, to about middle
>   of the dialog, and to its right place.
>
> * Abalone
>   - Clicks to buttons in dialogs don't work, so game needs to be killed
>     from task manager (same with other games with similar problem)
>     - These kind of dialogs get a window titlebar on top of them,
>       without a close box
>
> * Ballerburg (original non-windowed version)
>   - clicks don't work
>
> * Bombs
>   - Clicks to game window work, but badly (like with EmuTOS)
>   - Clicks to buttons in dialogs don't work
>
> * Centi(pede)
>   - Clicks to buttons in dialogs don't work, so game cannot be started
>
> * Core War
>   - Redcode program's window contents aren't shown and moving
>     the windows makes their content to go garbage
>
> * Daleks
>   - Dialog buttons don't work (text input to them does)
>
> * DWBH
>   - closing window menus requires several clicks
>
> * Ephem (planetarium)
>   - bus error on startup
>
> * Frix
>   - Clicks to buttons in dialogs don't work, so game cannot be started
>
> * Flip side othello
>   - Text is positioned wrong
>
> * Gobang
>   - the game draws itself constantly on top of everything
>   - there's no mouse cursor
>
> * Halma
>   - doesn't remove markings for old potential piece positions
>
> * Hotshot Checkers
>   - Clicks to buttons in dialogs don't work, so it cannot be started
>
> * Invaders
>   - Buttons in a dialog don't work
>   - Button positions are off a bit
>   - Images are missing
>
> * Invers
>   - closing window menus requires several clicks
>
> * Math Maze
>   - bus errors on startup
>
> * Megaroids
>   - key can get "stuck" until one presses it again
>   - bus error at exit
>
> * Mind sweeper
>   - text positioning is off a bit and sometimes numbers
>     aren't drawn at all
>
> * Minigolf (non-GEM)
>   - Crashing GFA basic program leaves the desktop
>     without a mouse cursor
>
> * Mosaik
>   - Buttons in a dialog don't work, but key input & enter does
>   - On second time, dialog size is too small
>
> * Nanjing
>   - When clicking on game board, rest of the board contents
>     disappear and come back only after using menus
>
> * Pacman
>   - Game over melt effect isn't clipped to the game window
>     and it bus errors on close
>
> * Patience
>   - Clicks or dragging on the cards don't work
>   - Buttons in a dialog don't work
>
> * Risky
>   - board isn't draw properly
>   - minor issues in dialog drawing (buttons work though)
>   - editor bus errors
>
> Sliders
>   - Nothing happens when this is started
>
> * Snake
>   - key presses are missed
>   - everything isn't always drawn on game window
>
> * ST-concentration
>   - dialog doesn't get button presses (game is just in dialog)
>   - for this I have also sources
>
> * STello
>   - Window close button just changes its size???
>
> * Tartan (chess)
>   - Game itself and its on-screen controls work, but its menu doesn't
>
> * Thor (othello)
>   - bus error at startup (but this program is a bit buggy anyway)
>
> * Thrust
>   - info dialog doesn't go away properly
>
> * Tricky (yahtzee)
>   - closing window menus requires several clicks
>
> * Windowball
>   - Clicks to button in dialog don't work, so game cannot be started
>
> * Wormania
>   - startup text isn't cleared from the game window
>
> * Yams
>   - Clicks work fine in game, but not in dialogs
>
> * Zsudoku
>   - Clicks work fine in game, but not in about dialog,
>     that freezes the game
>
>
>         - Eero
>
> PS. If you need more details on some of these, I can trace the OS
> calls they do with Hatari.
>
>