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Re: [MiNT] Fugly gradient (Was: Re: hairlines)





On Sun, Nov 6, 2011 at 4:54 PM, Helmut Karlowski <helmut.karlowski@ish.de> wrote:
Am 06.11.2011, 16:04 Uhr, schrieb Kåre Andersen <kareandersen@gmail.com>:


Of course it is. Or quite possibly colour blindness (i do not mean that as
an insult, red/green colour blindness is not uncommon or anything to be
ashamed of). What I'm saying is it would be useful for the quality of XaAES
to get some real graphics minded people involved. I'm not saying I am such
a person.

I don't understand why you comment on XaAES when you use MyAES anyway, and gradients are off by default, so what's the problem you have?

I used XaAES until a few weeks ago. I would like to use it again. I think Olivier Landemarre is doing a great job with MyAES, but I would still like to use actual open source components with MiNT, and having the AES in kernel space generally seems like a good idea. The main problem I have is that you seem to have very little respect for your userbase. I'm certainly not always right, but when several users complain over the same thing, maybe its at least worth trying to figure out why, instead of defending it like you are under some kind of personal attack.
 

So for now my solution is to use MyAes. It simply looks great - and the way
it handles winframes kicks ass. Maybe that could be a useful source of
inspiration for XaAES?

I don't know what you mean, but most of the stuff in MyAES is better in XaAES or not very reasonable to me or I am not able to activate it.

Whatever stuff are you talking about?
 
Generally I don't use my Atari for playing or optical inventions, the gradients should show what's possible and what not.

But can MyAES do that (sorry just could not resist)?

I think you just answered your own question. What's your point, are you ten years old? ;)

-Kåre