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Re: [MiNT] MiNT +problem with background in Teradesk
Hello Paul,
Thursday, August 19, 2010, 11:08:33 AM, you wrote:
> On Thu, Aug 19, 2010 at 2:43 AM, Peter Persson <pep.fishmoose@gmail.com> wrote:
>>
>>On Wed, Aug 18, 2010 at 7:12 PM, Jo Even Skarstein <joska@online.no> wrote:
>> -------------------------------------------------
>> From: "Paul Wratt" <paul.wratt@gmail.com>
>> Sent: Wednesday, August 18, 2010 10:24 AM
>> To: "mint" <mint@lists.fishpool.fi>
>> Subject: Re: [MiNT] MiNT +problem with background in Teradesk
>>
>>> in the same spirit, it should also be possible to provide a window
>>> background texture where white is not drawn in to the window
>>
>> This has been done in atleast Thing and Jinnee. Or do you mean a more
>> general solution?
>>
>> Jo Even
>>
>>> in the same spirit, it should also be possible to provide a window
>>> background texture where white is not drawn in to the window
>>
>> Wow. Exactly how would you accomplish that? How will you know when to draw white, and when to draw a textured background?
>>
>> -- PeP
> by starting with providing a window region that already has a texture
> in it (before drawing begins). Then looking at how vdi/aes draws
> objects, and (if code is available) how others are doing textures
> currently (XaAES)
> any further theories would need testing first, to see whos doing what
> where and when (aes/vdi)
> drawing of transparency (or not drawing objects) is possible according
> to some apps I have seen. They were bugs in the window redraw, but
> they showed it was possible for an area of the window to allow the
> underneath to be seen, which proves it is possible. "how" is a
> different matter entirely, but some examination will shed light on it.
> It is my belief that the above two principle would allow for
> non-standard window shape to be drawn (still within the window
> rectangle).
> this does not take into account window redraws while moving windows
> (atm), which may be an issue. But if I get that far I will be pleased
> (if I am not 60+).
> although XaAES has a generic background texture (exterior.img) it
> fills the each object from 0,0 not a window area as described above,
> which means you cant tile it with just any texture
> Even though color WHITE was mentioned (ref: TeraDesk), its probably
> the palette number where white is. this is NOT how XaAES does it (ie
> palette independent)
> Off the top of my head, using a (large) icon might provide a quick
> solution (instead of textures)
> Paul
What is it going to take to get you to stop posting forever?
--
Best regards,
George mailto:ggn@thebat.net