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Re: [MiNT] MiNT +problem with background in Teradesk (the window texture hypothesis)



Am Fr, 20.08.2010, 14:16 schrieb Peter Persson:

>
> That's textured resource objects, not textured window backgrounds. The
> discussion earlier was about textured window backgrounds, and someone
> suggested that this somehow could be achieved on the AES level - which it
> can't, because there is no such thing as a window background on GEM.

OK, maybe this is pathetical, but I say: there is an Window Background in
GEM. And it's defined this way: Solid Color (probably White)Rectangle. At
least that's what I get when I open an window without drawing any content
above it. I assume Xaaes does this by calling vbar...?

-- 
Greets,
Ole