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Re: [MiNT] Bit-Depth and Graphics stuff....
Hello Peter,
Thursday, July 15, 2010, 1:09:24 PM, you wrote:
> But it's perfectly acceptable in truecolor resolutions? Ofcourse
> there's a difference. Banging the screen directly is dangerous,
> because it may not even work. On some graphics hardware, you don't
> even have access to the framebuffer, which could lead to a crash.
> The worst thing that can happen if you blit something is that it'll look ugly.
> I have an example for you. Let's say you would port Doom to GEM.
> The screen is rendered to an 8-bit packed pixel surface.
> Now, since it's a game, it needs to be playable on a real machine. How would you solve that?
What? You suggest that someone would use a real machine to play games
on a serious O/S like mint????? That's preposterous! </irony>
>>> The worst thing that can happen is garbled window contents.
>>
>> I am shure, people dont like this.
> Since the pixel format can be detected, that scenario can be
> avoided anyway. And I'm pretty sure people don't like to play games in 3fps.
See above.
--
Best regards,
George mailto:ggn@hol.gr