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Re: [MiNT] Bit-Depth and Graphics stuff....
> I have an example for you. Let's say you would port Doom to GEM. The screen is rendered to an 8-bit packed pixel surface.
>
> Now, since it's a game, it needs to be playable on a real machine. How would you solve that?
You wouldn't do it in GEM as you know it's slow ;)
Guys, I see both "camps" have good arguments but this is leading
nowhere. I ask maybe a stupid question -- it's really such hard to
extend current VDI implementation? NVDI does it (there's couple of
apps which refuse to work without NVDI/fVDI, XaAES included) and it
became standard after some time so nobody is wondering. Why not extend
fVDI in the same way? I don't know how VDI calls work, XBIOS offers
quite easy way how to extend its API, just add another parameter on
stack ;-) If it's possible in similar (or even easier, maybe just
changing some input parameter from <= 8 to 16 bits?) way, why not
doing it instead of thinking about various strange and system
unfriendly solutions?
--
MiKRO / Mystic Bytes
http://mikro.atari.org