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Re: [MiNT] Bit-Depth and Graphics stuff....
15 jul 2010 kl. 12.39 skrev Miro Kropacek:
>> I have an example for you. Let's say you would port Doom to GEM. The screen is rendered to an 8-bit packed pixel surface.
>>
>> Now, since it's a game, it needs to be playable on a real machine. How would you solve that?
> You wouldn't do it in GEM as you know it's slow ;)
Nah, it's not that slow and that's the point.
> Guys, I see both "camps" have good arguments but this is leading
> nowhere. I ask maybe a stupid question -- it's really such hard to
> extend current VDI implementation? NVDI does it (there's couple of
> apps which refuse to work without NVDI/fVDI, XaAES included) and it
I totally agree - but that's not what we have to work with today.
> became standard after some time so nobody is wondering. Why not extend
> fVDI in the same way? I don't know how VDI calls work, XBIOS offers
> quite easy way how to extend its API, just add another parameter on
> stack ;-) If it's possible in similar (or even easier, maybe just
> changing some input parameter from <= 8 to 16 bits?) way, why not
> doing it instead of thinking about various strange and system
> unfriendly solutions?
And the point is, it's not even system unfriendly.
-- PeP